My personal favorite part of 3d-coat, is Mark Seams, while edge loop does mostly the same Mark seams can be used to just select part of a Loop or the entire edge loop via pressing the shift modifier. Especially organic parts are usually not getting mapped the best way. If you are happy with the results, skip to “export”.Īuto Seams is slightly the better option but tends to get a few parts wrong, so go to “mark seams / edge loops “ to fix possible “bad” parts. But it might be useful in some cases where you don’t want to spend a lot of time on. There are multiple ways to do UV’s from this point on, the fastest but probably worst is automap, since it tends to create way too many UV Groups. It has too many Seams and that will give us a harder time Texture them properly – so let’s improve it. As you can see in the UV Preview (can be enabled under: Windows – popups) our UV looks pretty bad. Now that we have our model loaded and set up, we move over to the UV section (if it’s not there already, highlighted in orange). In my case, I already set 4 UV maps, so I wanted to keep them, as I will redo them later anyway (just a simple automap in maya, to have something in them). UV Map Typing can be changed to create new UV map, which will just create an auto mapping. (If you don’t keep them it will change most normals to smooth): I tend to select the ‘Lock Normals’ option since I want it exactly as I exported it. Let’s get started!įirst we need to import our 3D Model into 3D-Coat via the “UV Map Mesh” option in the quick launch menu – this will open the Import Object popup: You will learn how to import your 3D Model and get an overview on the Tools needed to create UV’s that will be ready to use. In this Tutorial I will explain how to create UV’s in 3D-Coat and provide you with some tips I learned along the way. My name is Star Commander… I mean Sketchfab Master Alex Meister, and I will be your guide in this adventure.
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